HUNGER GAMES: SIMULATIONS WITH STIMULUS AND REWARD AS A MEANS OF SOCIAL RELATIONS AND VIRTUAL WORLD LANGUAGE LEARNING

Authors

  • Felipe Santana Souza André UNB

DOI:

https://doi.org/10.31501/periagoge.v6i1.14808

Abstract

The article addresses video games as a device that employ artistic elements in their language to establish social connections and behavioral changes in players. Reflecting on the ideas of Baudrillard and Wittgenstein, it is emphasized that excessive use of games can result in social relations influenced by the industry and the design of the games themselves. The concern extends to the developing young audience, emphasizing the importance of understanding stimuli and automation processes in the context of learning. Additionally, the digitalization of life is emphasized as a crucial issue, raising the need to address misconceptions related to the use of electronic games and social networks. With isolation and the increasing use of gamification in education, young people are exposed to constant stimuli and rewards within the formal educational system. The conclusion highlights the importance of understanding the social and cognitive impact of video games, addressing the potential risks associated with this form of entertainment and interaction.

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Published

2024-05-09

How to Cite

Santana Souza André, F. (2024). HUNGER GAMES: SIMULATIONS WITH STIMULUS AND REWARD AS A MEANS OF SOCIAL RELATIONS AND VIRTUAL WORLD LANGUAGE LEARNING. Periagoge, 6(1). https://doi.org/10.31501/periagoge.v6i1.14808

Issue

Section

Artigos Livres